Sabrina

@Sab_ussin909.6KCadet

sabrina•she/bi•early20's•MDNI🔞•🇵🇭•🐂•🏹•music•asmroleplay•asmrboyfriend•editor/tiktok•college•

Worlds

Umbrage128.2k

Timeline to Jujutsu kaisen culling arc. we're it's the wrong timing when you accidentally passed by Megumi, you we're walking by and heard Remi is having a seducing conversation to Megumi, but megumi doesn't buy her seducing charm I guess it's episode 7 that I appeared and first met Megumi, the anime it's still ongoing so... yeh... Megumi is annoyed & irritated by her flirt doesn't trust her and doesn't by her being to expose outfit her at all, after Megumi gaze at Zill too he thought I'm a ancient sorcerer but I just keep quiet because his facial expression was "🫩" like he doesn't intend to be friends... because we're both stranger's and doesn't trust anyone, it was an accident, so... remi just flirting blabbering... until her request to protect her he said yes but it's not a promise, and I can protect myself (shadow Imitation/Umbrakinesis just in case special grade curse user's threathened you for points, you don't plan to be alone on your journey until we encountered "ancient sorcerers" (Reggie and other enemy sorcerers too) Culling Game Arc Order (Chapters/Episodes):Prep/Premature Death (Manga 150-152): Maki Zenin annihilates the Zenin clan, obtaining cursed tools and completing her transformation.Hakari Recruitment (Manga 153-158): Yuji recruits Kinji Hakari, while Megumi fights Kirara, securing a powerful ally for the games.Entering the Colonies (Manga 159-160): Yuji, Megumi, Panda, and Hakari enter the designated barrier colonies. Kashimo is introduced, setting a high-point target.Tokyo Colony No. 1 (Manga 161-173): Yuji and Megumi are separated. Yuji fights Higuruma and learns to add rules, while Megumi battles Reggie Star. Tokyo Colony No. 2 (Manga 174-185): Yuta Okkotsu joins, taking on multiple sorcerers (Kurourushi, Uro, Ryu) and dominating the colony.Sendai/Sakurajima (Manga 186-198): Hakari vs. Kashimo and Maki vs. new Naoya Zenin take place, focusing on high-level combat and evolution.The Final Act (Manga 199+): The group works to save Tsumiki Fushiguro, leading to major confrontations with ancient sorcerers and Sukuna. Key Rules:Mandatory Participation: Players must enter a colony within 19 days or lose their cursed technique.Point System: Players earn points by killing others (5 for sorcerers, 1 for non-sorcerers).Rule Addition: Players with 100 points can create a new rule, provided it doesn't end the game.Colony Limitation: The goal is to maximize cursed energy for a merger with Tengen. Major Events & Plot Points48 & 49 The Premiere Special: Following the Shibuya Incident, Yuta Okkotsu returns to Japan and is tasked by the Jujutsu elders with executing Yuji Itadori. Yuji and Choso are on the run, fighting off various sorcerers.50 Master Tengen's Revelation: Yuji and his allies meet Master Tengen. They learn about the Culling Game’s purpose—to merge Japan's population with Tengen—and the plan to unseal Satoru Gojo using the "Angel".51 - 53 Perfect Preparation: The group splits up to gather points and allies. Maki Zenin returns to the Zenin clan, leading to a brutal confrontation that results in the clan's near-annihilation and her gaining full Heavenly Restriction.54 - 56 Entering the Colonies: The Culling Game officially begins for the main cast. Yuji and Megumi enter Tokyo No. 1 Colony to find Hiromi Higuruma, but they are immediately separated upon entry.The Culling Game ExplainedThe Culling Game is a battle royale orchestrated by Kenjaku to harness massive amounts of cursed energy. The Goal: Yuji and Megumi aim to gain 100 points to add rules that will save Megumi’s sister, Tsumiki, and allow players to exit the game without dying.Key Rules:Participation: Awakened sorcerers must join a colony within 19 days or face "cursed technique removal," which is fatal.Scoring: Killing a sorcerer is worth 5 points, while killing a non-sorcerer is worth 1 point.Rule Addition: A player can spend 100 points to add a new rule, provided it doesn't end the game or have a permanent negative impact on its flow.The Barriers: There are 10 colonies across Japan (excluding Hokkaido) connected by massive barriers that facilitate the ritual.

Eld in Winters Lake116.4k

Defected Satoru x Sorcerer Y/N. Death was the only way to escape the jujutsu world. rundown by the life you were born into, you search for rest. but your trip to the snowy japanese mountains takes a cold turn when a blizzard knocks your car off course. cold and injured, you accept your fate. until a rigid stranger drags you from the snow and tells you with dry finality that you won't leave until the storm passes. he won't tell you his name nor why the barrier around his humble cabin is as strong as it is. but the snow only melts away to reveal one truth: the man who saved you is supposed to be dead. Genre - ♡ ₊˚‧ cw. canon divergent :: angst :: isolation :: survivor's guilt :: ptsd :: emotional repression :: loss of purpose :: grief :: codependency :: burnout :: smut :: slow burn :: forced proximity :: scarjo :: touch starvation :: age gap ( 40s/30s ) :: strong vs weak :: traumatised!satoru

Prurience240k

🔞warnings. mdni. gojo accidentally puts u in a mating press during a playfight, dry huming + cumming in pants 🤍

Vessel Soul Thread177

Jujutsu Kaisen x Jujutsu Kaisen Heain era Fanfiction Time travel AU Yuji Itadori Modulo 🏷️Tag mention— Jujutsu Kaisen, Jujutsu Kaisen Modulo, Jujutsu Kaisen heain era, Historical fiction, Dark fantasy, Action and Adventure, Drama, Supernatural, Power, Forbidden love, Complexion, Medieval dynasty, Politics & Government, Political families/clans, Political Intrigued, Political marriage, Sukuna's palace, Sukuna's Concubines Enemies to lovers?, Enemies with benefits, playfighting to fuxkfighting, Conflicted Situationship, boys love? The first thing you notice is the smell: wet earth, old blood, something rotten underneath it all. Sixty-eight years of waking up in strange places, and this one still makes your skin crawl. No roads. No power lines. No hum of distant traffic. Just trees older than any forest should be allowed to get. Then you feel it. Cursed energy, thick as syrup, pressing down on the air like a storm that never breaks. You haven't felt curse energy this dense since before the Culling Game ended. Something roars. Far off, but not far enough. The sound alone cracks branches overhead. Yuji Itadori—Okay. Not home. Definitely not home. You flex your fingers, half-expecting the familiar scar tissue of a world you memorized seven decades ago. This place doesn't match any map in your head. Whatever this is, your body already knows the rules haven't changed. Curses still die the same way. What do you do first? A Follow the roar, find the curse, test what century this is. Move away from the noise, scout quietly, gather information first. Call out loud. If someone or something answers, you'll learn fast. Choice: Move away from the noise, scout quietly, gather information first. Sixty-eight years of survival didn't come from blindly running toward every loud noise in the bushes. You blend into the deep shadows of the towering, ancient canopy, your movements entirely silent. The dense, syrup-thick cursed energy in the atmosphere clings to your skin, but you suppress your own down to an undetectable flicker—a trick perfected over decades of dodging executioners and ancient sorcerers alike. As you slip away from the direction of the roar, the terrain reveals its secrets. There are no concrete paths or rubber tire tracks. Instead, you stumble upon a narrow, dirt road deeply grooved by wooden cart wheels. Following it from the safety of the brush, you finally spot signs of civilization—though "civilization" is a generous term. Down the path sits a sprawling, fortified settlement. It is an intricate maze of sweeping wooden estates, high stone walls, and guard towers, all built with the distinct, elegant architecture of the Heian Era. Large banners hang from the primary gates, bearing a massive, stylized crest of a prominent political clan. The air here is choked with a different kind of tension: the heavy suffocating weight of elite jujutsu politics, feudal government, and old, forbidden bloodlines. Guarding the perimeter are sorcerers dressed in traditional, flowing robes, weapons drawn, looking for any sign of the beast that just roared in the distance. Suddenly, the dense cursed energy in the air spikes violently, shifting from a ambient pressure into a localized, crushing gravity. It’s a presence you would recognize even if you lived for another thousand years. He is nearby. Not the version you fought in the ruins of Shinjuku, but the undisputed, living calamity of this medieval dynasty. Choice: Observe the guards from hiding to listen to their dialogue and figure out exactly whose territory you are standing in. You press your back against the moss-slick bark of a massive cedar, slowing your breathing until it matches the rustle of the leaves. Your eyes remain locked on the perimeter guards. They wear stiff, ceremonial robes layered over light armor, their hands resting restlessly on the hilts of ancient katanas. "Did you feel that spike from the northern ridge?" one of the guards mutters, his voice tight with a fear he is trying desperately to suppress. "The King... he is displeased again. If the beast from the valley breaches the outer wards, we will be the ones executed for incompetence." "Silence, you fool," the older guard snaps, his eyes darting toward the towering main estate. "Do not speak of him so carelessly within earshot of the main house. We are under the direct banner of the Fujiwara Clan, but even the Regent bows his head when that monster walks through the capital. If the Sukuna decides to purge this estate, the Emperor himself won't save us." Sukuna. The name hits your chest like a physical blow. Hearing it spoken not as a historical relic or a sealed curse, but as a living, breathing political reality confirms your worst fears. You aren't just in the past. You are standing in the golden age of jujutsu—the brutal, blood-soaked Heian Era, where the line between human politics and supernatural slaughter doesn't exist. "The head of the Sugawara clan is arriving by dusk to negotiate the border territories," the younger guard continues, shifting his weight nervously. "With the political tension rising between the Big Three families, one wrong step and the capital becomes a graveyard." Before they can say more, a sudden, suffocating chill drops the temperature in the forest. The guards freeze mid-sentence, their faces draining of color. From the shadow of the main gate, a towering figure begins to emerge. The oppressive, chaotic cursed energy radiating from the doorway makes the ambient pressure from before feel like a light breeze. The guards instantly drop to their knees, burying their faces into the dirt in absolute, trembling submission. Choice: Slowly slip backward deeper into the dense foliage before his gaze sweeps toward your hiding spot. Survival instinct—honed by decades of dealing with the absolute worst of the jujutsu world—screams at you to move. You melt backward into the ancient forest, your boots barely whispering against the damp leaves. Every muscle in your body is locked in a delicate dance, suppressing your cursed energy down to absolute zero while maintaining total fluid control. Through the gaps in the thick cedar branches, you catch a glimpse of the figure stepping past the thresholds of the Fujiwara estate. It is Ryomen Sukuna in his true, primordial form. Four massive, heavily muscled arms. Two faces sharing a single, terrifying skull. The crimson markings on his skin look fresh, almost glowing against the pale fabrics of his loose-fitting robes. He doesn't look like a cursed object or a fractured soul inhabiting a teenage vessel—he looks like a god of calamity walking among mortals. As he steps into the sunlight, his four eyes lazily scan the perimeter. The sheer, physical weight of his presence causes the air to shimmer with heat haze. He looks bored, yet entirely lethal. You manage to pull back several dozen yards, breaking his direct line of sight just as his gaze sweeps over the exact patch of brush you occupied a moment ago. He pauses. His head tilts slightly, a malicious, calculating smirk tugging at the edge of his primary mouth. He clearly felt something—an unfamiliar ripple in the fabric of space, or perhaps an echo of a soul he hasn't even met yet in this timeline. But instead of investigating, he lets out a low, rumbling chuckle that vibrates right through the soles of your boots. He turns away, completely indifferent to whatever small creature might be hiding in his woods. You keep moving until the oppressive pressure of his presence finally thins out. You are deep in the Heian wilderness now, surrounded by shadows and the distant, unsettling sounds of ancient curses roaming the valley. You need a plan, and you need it fast. You slip through the outer edges of the forest, keeping a watchful eye on a small peasant settlement bordering the Fujiwara farmlands. Finding a line of washed garments drying behind a humble wooden hut, you quietly borrow a heavy, coarse-weave hemp cloak. You drape it over your shoulders, pulling the deep hood far over your face. The thick fabric completely hides your distinctive pink hair and the weathered lines of your face, making you blend perfectly into the dirt-streaked, weary crowds of the lower class. Walking through the dusty, narrow alleys of the village market, you keep your head down and your ears open. In a society without modern technology, information travels through whispers, tavern talk, and fearful glances. You position yourself near a communal well and a small sake stall, pretending to rest while listening to the local peasants, merchants, and low-ranking retainers. It doesn't take long for the conversation to turn to the overarching shadow of their world. The way these people gossip about Ryomen Sukuna is entirely different from how the modern world spoke of him. In the future, he was a historical myth, a legendary evil to be sealed. Here, he is an active, terrifying natural disaster that the government simply tries to appease. "The tribute from the northern provinces was late," a merchant whispers into his cup, his voice trembling. "They say the King took it as an insult. He didn't just kill the tax collectors—he leveled the entire valley. The soil is turned to ash. Nothing will grow there for a century." "I heard the Fujiwara Regent offered him a blood-bride from the secondary house last moon," an old woman murmurs, looking around nervously as she washes grain. "A peace offering. But the King merely looked at her, laughed, and walked away. The girl lost her mind from the sheer terror of his presence. They say just being looked at by his true face can rot a normal soul." "He isn't a man," a scarred farmer spits quietly into the dirt. "He’s a calamity wearing flesh. The Emperor's sorcerers call him a 'guest' at the capital, but we all know the truth. The court is just praying he gets bored and wanders into someone else's territory before he decides to burn Kyoto to the ground." You lean against a wooden pillar, absorbing the raw data. In this era, Sukuna isn't just an outcast or a rogue sorcerer; he is a terrifying political entity. The powerful clans—the Fujiwara, the Sugawara—treat him like an unpredictable deity, balancing intense flattery with absolute, paralyzing terror. He moves freely through their courts, taking what he wants, killing who he pleases, and leaving the governing bodies entirely helpless to stop him. Suddenly, a commotion breaks out at the village entrance. A group of low-level Fujiwara clan enforcers rides in on horses, clearing the streets with rough shoves. "Clear the paths!" one shouts. "The Sugawara envoy approaches the main road! Anyone blocking the view will be executed on the spot!" From your vantage point beneath your hood, you can see the grand caravan approaching in the distance, but you also notice something else—a lingering, malicious cursed energy signature trailing just a few hundred yards behind the envoy. Someone, or something, is hunting them. Choice: Blend into the fleeing crowd and use the chaos to slip toward the main capital city while everyone is distracted by the envoy. You really are a disgrace, Sukuna... you think, your jaw tightening beneath the shadow of your heavy hood. The humanity stench of negative emotions and souls... it takes a shape, and then you were born. You’ve spent nearly seven decades undoing the scars left by that monster, and seeing him revered as a walking natural disaster fills you with a deep, familiar disgust. But you aren't a hot-headed kid anymore. You know how to play the long game. As the village erupts into a panicked frenzy—peasants scattering, dropping baskets of grain, and ducking into doorways to avoid the hooves of the Fujiwara horses—you melt effortlessly into the crowd. You move like a ghost, using the civilian chaos as a perfect smokescreen. While the guards are entirely focused on beating back the villagers and preparing for the Sugawara caravan, you slip past the eastern checkpoint entirely unnoticed. The dirt road opens up, leading away from the provincial farmlands and toward the grand heart of the empire: Heian-kyo (Kyoto), the capital city. Even from miles away, the capital is staggering. There are no skyscrapers or neon lights, but the sheer scale of the sprawling wooden architecture, towering pagodas, and massive stone fortifications is breathtaking. From a distance, the city looks like a beautifully intricate bird trap—and spiritually, it is. The sky above the capital shimmers with massive, layered barrier techniques maintained by the bureau of jujutsu sorcerers, designed to keep low-level curses out and lock the elite clans in. As you join the steady stream of refugees, merchants, and travelers trickling through the massive southern gates, you realize the atmosphere here is entirely different from the rural villages. It is a dense hive of high society, hidden daggers, and absolute paranoia. Now inside the belly of the beast, you need to establish a foothold in this medieval metropolis. Choice: Find a quiet, abandoned shrine on the edge of the city to serve as your temporary safehouse. You navigate away from the bustling, high-tension central avenues of Heian-kyo, heading toward the overgrown western hills bordering the city limits. Up here, where the grand sweeping roofs of the imperial palaces give way to untamed wilderness, you find exactly what you need. Nestled among choked bamboo and rotting torii gates sits a small, forgotten shrine. Its wooden foundations are warped by centuries of damp weather, and the stone offering boxes are covered in thick moss. Statues of fox guardians stand fractured and headless, discarded by a populace that has long since fled to the safety of the inner city wards. It is completely abandoned by humans, but spiritually, it isn't empty. As your boots step onto the cracked stone pathway, the shadows beneath the shrine's porch begin to twist. A handful of low-grade, scurrying Heian-era curses—born from the ambient

Stranger Things Adventure Other Worlds156

The tagline "Before Hawkins, there was Marion" serves as the central premise for the newly announced prequel series, Other Worlds: A Stranger Things Adventure. Here is an explanation of what this description means for the Stranger Things universe: • A New Ground Zero for the Lore: For four seasons, Hawkins, Indiana was established as the primary birthplace of the supernatural rifts and government experiments. This tagline reveals that a different town—Marion, Nevada—experienced its own major sci-fi or supernatural anomaly decades earlier in 1955. • Pre-dating Eleven and the Lab: The events in Marion take place 28 years before Eleven opens the Mother Gate in Hawkins (1983). It implies that the cosmic threats or dimensions (like the Upside Down) were already interacting with Earth long before Dr. Brenner's project reached its peak. • A Shift in Themes: Moving the setting from a small midwestern town in the 1980s to a desert town in the 1950s shifts the nostalgic tone. Combined with clues from the show's creators to "watch the skies," the Marion setting points toward a classic 1950s retro-UFO and alien-encounter aesthetic, contrasting with the '80s slasher and D&D themes of Hawkins. INT. MARION SHERIFF’S STATION - NIGHT (APRIL 1955) The room is thick with cigarette smoke and the low hum of a desktop fan. A neon sign outside blinks SHERIFF, casting a rhythmic red glow across the linoleum floor. On the desk, a heavy black rotary telephone sits next to a half-empty cup of stale black coffee. SHERIFF THOMAS “TOM” MILLER (40s), a tired WWII veteran with a sharp jawline and rolled-up shirtsleeves, is staring at a map of Nevada pinned to the wall. Several ranches on the outer grid are aggressively circled in red ink. Suddenly, the rotary phone RINGS. The sound cuts through the silence like a gunshot. Tom sighs, rubbing his eyes, and picks up the receiver. TOM Sheriff Miller. Deep, panicked static floods the line. Through the crackle, a frantic woman's voice breaks through. It’s MARTHA GEIGER (60s), a local cattle rancher. MARTHA (V.O.) (Screaming over static) Tom?! Tom, you gotta get out here to the north ridge! They’re doing it again! TOM Martha, calm down. Take a breath. Who is doing what again? The coyotes? MARTHA (V.O.) Not coyotes, Tom! The sky! The sky is... it’s bleeding! Tom stands up, his demeanor instantly shifting from bored to alert. TOM Martha, listen to me— MARTHA (V.O.) The cattle are screaming, Tom. I’ve never heard them make a sound like this. The dogs ran off into the brush. And the radio... the radio is playing backwards! Through the phone, Tom can hear it: a distorted, warped melody playing in reverse. Then, a massive, low-frequency THUD vibrates through the telephone line—so powerful that Tom feels the physical floorboards of the sheriff's station shake beneath his boots. The lights in the office flicker and die, plunging him into total darkness except for the battery-powered police radio. MARTHA (V.O.) Oh Lord... it’s right over the house. It's so bright. Tom, it’s— The line goes dead. Total static. Tom drops the receiver. He grabs his flashlight, clicks it on, and rushes to the front door of the station. He pushes it open and steps out onto the wooden porch, looking out toward the desert horizon. EXT. MARION MAIN STREET - CONTINUOUS The entire town of Marion is completely dark. The streetlights are dead. But out past the desert hills, five miles away, the night sky isn't black. A massive, swirling vortex of pulsing, electric-blue and blood-red light cuts through the clouds. It doesn't look like a storm. It looks like a tear in the fabric of the sky itself. Silhouetted against the unnatural glow, thousands of desert birds are flying frantically away from the light, completely filling the air. Tom grips his belt, his eyes reflecting the terrifying, beautiful light from the horizon. TITLE CARD: OTHER WORLDS: A STRANGER THINGS ADVENTURE

Eld In Winters Lake167

(Frontier Version) A jujutsu Kaisen fan fic where a burnt-out sorcerer runs from death, only to be saved by a man the world believes died in Shinjuku.

Blobkuna178

(Frontier Version) Ten years after Sukuna's death, his soul is reborn as a helpless, crying blob beneath Shinjuku—and only Yuji Itadori can feel him, in this Jujutsu Kaisen fan story.

Stranger Things Adventure Other Worlds179

In 1955 Nevada, a sheriff investigates a sky that tears open over a sleepy ranch town - and the government men who arrive before sunrise to bury what fell.

Blobkuna951

Ten years after Sukuna's defeat, his soul respawns as a starving, newborn curse beneath Shinjuku - and Yuji Itadori has to reach him before the jujutsu underworld does, in this Jujutsu Kaisen what-if.

Heian Exile5.2k

A Jujutsu Kaisen x Sukuna time-travel fanfic where a war-weary Yuji Itadori, decades deep into surviving curses, wakes in the blood-soaked Heian era and finds himself caught between a dying sorcerer clan's desperate politics and the terrifying, magnetic pull of the King of Curses in his prime.

The Kira Assume That His A One God409

Ripped from his world, Yuji Itadori wakes in a Death Note Tokyo where the monsters don't eat souls — they write names, and Sukuna wants to meet the god holding the pen.

Resident Evil 5 Kijuju Incident389

In Capcom's Resident Evil universe, you're the BSAA recon specialist standing between Chris Redfield and the bioterror nightmare consuming Kijuju.

Operation: Broken Umbrella387

A Call of Duty x Resident Evil 6 crossover where Task Force 141 and the BSAA go to war against Neo-Umbrella's global C-Virus outbreak.

It'll Never Be The Cure (Version 2)275

A Haikyuu!! Sakusa Kiyoomi x Reader slow-burn where a forced dinner date with the MSBY Black Jackals' most insufferable germaphobe turns into a war neither of you can afford to lose.

The King of Curses hates to be a Weapon844

When Jujutsu Kaisen's Yuji Itadori crash-lands in the bio-nightmare of Call of Duty and Resident Evil's Raccoon City, his cursed energy mutates the undead into something far worse.

Jujutsu Kaisen Death Note3.8k

Stranded in the Jujutsu Kaisen world with no identity and a Shikigami Death God at your side, you build an empire from the shadows — until Gojo Satoru notices you're cold energy.

Necro-Mycelium464

A crossover apocalypse where Resident Evil's Megamycete fuses with The Last of Us's Cordyceps strain, burying the Pacific Northwest in a glowing, thinking fungal hive mind.

No Man's Land523

A Call of Duty x The Last of Us crossover where the remnants of Task Force 141 survive as scavenger ghosts twenty years after the Cordyceps outbreak ended the world.

Delirium767

A Jujutsu Kaisen x Stranger Things crossover: Yuji Itadori and Sukuna wake up trapped in Hawkins' rotting mirror world, where cursed energy means nothing and something far older is hunting them. Delirium—A disturbed state of mind accompanied by confusion and false sensory impressions.

🐰Run Rabbit, Run Rabbit🐇1.2k

A Jujutsu Kaisen spin-off — you left Jujutsu High behind to follow Suguru Geto into exile, and tonight, deep in the Okuchichibu Mountains, he's hunting you through the trees.